Thursday, 20 November 2014

Character Development

All stories are all essentially in three parts of character development, known in most cases as Acts. These Acts give writers a familiar framework that the audience will recognise but at the same time give them the freedom to experiment with different plot devices within the Acts

Act I is the Departure and Separation
> World of Common Day - A normal ordinary day for the character that will be changed
> Call to Adventure - The character gets called to the adventure
> Refusal to Call - Possible chance for the character to at first refuse the call to adventure
> Supernatural Aid - The character gets help from some supernatural source such as magic or paranormal devices
> Crossing the Threshold - The first step towards the adventure that the character takes
> Belly of the Whale - The first bad situation which the character is involved in

Act II is the Descent, Initiation and Penetration
> Road of Trails - The many problems the character must face on the journey to the conclusion
> Meeting with a Goddess - An event where the character meets someone wise and can help with their quest
> Woman as Temptress Atonement - A woman or man uses seduction to take the character off track
> With the Father - Loss of father figure or other major figure
> Apotheosis - The moment of climax or action in the plot
> The Ultimate Boon - The reward gained from the apotheosis

Act III is the Return
> Refusal of the Return - A situation in which the character would not want to return to his original state
> The Magic Flight - The character returning home through some shorter magical journey
> Rescue from Within - The characters realising they are morally good
> Crossing the Threshold - Returning back into the threshold from the beginning
> Master of the Two Worlds - The character becomes the moral centre of both his world and the other
> Freedom to Live - The character is released from previous restraints and allowed to live

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